Resume

Technical Skills
- Maya
- Motion Builder
- MEL Scripting
- After Effects
Experience
Ngmoco - Technical Artist and Animator
Shipped Games: We City, DLC content for We City, We Farm, Adventure Bay, and We Rule
- Lead Artist for the launch of We City
- Designed and maintained the We City content pipeline
- Managed outside contractors and internal artists in the creation of regular (two to three times weekly) DLC content
- Wrote MEL scripts to streamline and automate the lighting and scene set up process
- Collaborated with the producers and engineers to troubleshoot and fix problems quickly after We City went live
- Created particle effects for We City and other games ngmoco was producing
- Trained two interns in animating and modeling in Maya for a production setting.
- Wrote training documents that allowed an outside studio to take over the production and integration of We Rule DLC content within 2 weeks of them receiving it.
Crystal Dynamics – Associate Technical Animator 2006-2009
Shipped Games: Tomb Raider: Anniversary, Tomb Raider: Underworld, Tomb Raider Downloadable Content
Tomb Raider Anniversary
- Rigged and weighted characters and creatures for use in cinematics and in-game animation
- Animated cinematic and in-game character and creature animations
Tomb Raider Underworld
- Staged cinematic scenes in Maya, which included importing and combining different motion capture clips with Motion Builder
- Accountable for all elements and functionality of the cinematics on a day-to-day basis
- Scripted tools in MEL for the animators, including a character library and an equipment parenting system
- Collaborated with the programming team to create a new, customized lighting system
- Worked directly with different teams to resolve technical and artistic conflicts that arose throughout the production
Internationally Televised Trailer and several web and promotional trailers
- Managed the pipeline between the animators, the effects crew, and the compositors for our in-house development of an internationally aired television ad under an extremely tight deadline
- Created a tool for matching the location of the various environments so that the different scenes blended seamlessly
- Converted media and assets into marketing materials and promotional trailers
The Art Institute of California-San Francisco - Tech Department 2003 -2005
- Troubleshoot and repair any issues for faculty and students quickly in order to keep classes from being disrupted
Continuing-Ed.com - Web Developer 2000-2003
- Collaborated with medical professionals to make existing Continuing Medical Education programs available on the Internet
- Project lead for a live web cast from Minneapolis and maintained the connection for the entire event
Alphachannel, LLC - Technical Support 1999-2000
- Supported medical offices ranging from small rural offices to the Mayo Clinic in the use of the database software Coumacare
USS.Net - Web Development and Graphic Designer1997-1999
- Headed up a redesign of the company website and added functionality and features -Designed newspaper print ads and coordinated their distribution in Chicago and on the East Coast
Education
The Art Institute of California-San Francisco
2003-2005 Bachelor of Science in Media Arts and Animation (December 2005). Coursework focused on the art and technology of animation with special focus on character animation. Vice President of the Art Institute of California - San Francisco chapter of the National Honor Society
Northern Illinois University 1988-1992 Bachelor of Arts in Japanese and Communications
Kansai Gaidai University - Osaka, Japan 1990 Exchange student and Part-Time English Language Tutor for elementary and junior high students

